About
Hi, I am Igor Dubreucq, an artist, composer, 3D developer and art advisor based in Paris, working across sound, performance, installation, video and real-time media.
I release music as migu, write original soundtracks for films, games and shows, and produce and mix for other artists.
I build the interactive and sonic layer of the pieces I make: Unity and Unreal worlds, reactive audio systems, playable prototypes and the 3D environments around them. I like exploring shaders and materials in Unity HDRP, chasing a look until it holds up. Most often I am both the technical lead and one of the authors, writing the score as well as building the engine.
I am part of the French collective Distraction, a group of artists and researchers developing alternative approaches to video games and interactive media.
I studied in Montpellier and got a master’s degree in fine arts at MO.CO.Esba in 2022.
My toolbox: Blender, Unreal Engine, Unity, Ableton, DaVinci Resolve (+Fusion), Adobe Photoshop, Adobe InDesign, Miro, React, VS Code + AI (Claude/ChatGPT), Git.
I am currently open to studio work and commissions, in Paris or remote.